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Experience rebalancing for PvM and team PvM combat

While this does not make a large difference at lower levels, experience gained from fighting monsters becomes insignificant as you get to higher levels due to being linear and based on the monster's level, unlike experience obtained from killing a peasant and PvP experience, which are exponential and directly based on the user's current level instead. PvM experience obtained in a party is worse, even though the outcome does not seem to be affected much or any at all by the partner's help.

I would like to suggest the following idea:

In order to fit the current PvP formula, the formula used for PvM combat should be the same as PvP and include the difference between the user's level and the monster's level. It should be capped at a minimum of peasant-killing experience for monsters way below the user's level and capped at PvP-level for monsters within a decent level of the user's.

Killing a peasant does not involve any risk and pretty much is free experience so it should obviously not be higher than the reward for killing any monster.

As for team PvM and according to how the current system apparently works - team leader seems to determine the outcome of the fight regardless of levels - the base experience reward should obviously involve the user's level ; however, as for the level difference, the team leader's level, even if it is the lowest, should be used instead to determine the final experience reward, as it would be much harder to win the fight in this situation.

Anonymous , 17.03.2013, 08:09
Idea status: under consideration

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